Design - Week 1/Intro
Sunrise in Slumberland » Devlog
Nate E. - Design Department work
This Past Week:
- Created base skill lists for all 6 playable party members
- Created concepts for enemy variations
- Decided which characters from the comics to adapt into the boss fights of the game
- Created a list of status conditions that can be applied onto characters in battle
- Refined concepting document with details about characters, skills, initiative, and enemies
Goals for the Next 2 Weeks:
- Determine the mechanics of Chapters, the Mist economy, and enemy progression
- Re-read original comics to come up with new material for characters/enemies/skills/environments
- Re-evaluate existing skills (in particular: Flip’s WAKE UP should not be a base skill, and should be more powerful)
- Start creating skills for enemies
- Draft a damage calculation formula
- Expand on the properties, abilities, and lore of all bosses
- Start drafting dialog
Sunrise in Slumberland
Combo-centric turn-based RPG
| Status | Prototype |
| Authors | David Turner The Artist, NightFreeze, Fabiantheguy |
| Genre | Role Playing, Adventure |
| Tags | 2D, Fantasy, No AI, Pixel Art, Singleplayer |
More posts
- Code - Week 2/33 days ago
- Design - Week 23 days ago
- Art week 23 days ago
- Code - Week 117 days ago
- Art - Week Intro17 days ago
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