Design - Week 2
Sunrise in Slumberland » Devlog
Nate E. - Design Department Work
This Week:
- Created a basic damage calculation formula
- Started a game design macro
- Developed a plot synopsis for all chapters except 1 and 5
- Solidified more details of the Mist system, boss fight mechanics, and the world map
Goals for Next Week:
- Finish story synopsis for chapters 1 and 5
- Develop 1-2 Unlockable Skills for each party member
- Develop basic Skills for enemies
- Solidify details of Inspiration
- Actually look through the code so far (I keep forgetting to do this, sorry)
Sunrise in Slumberland
Combo-centric turn-based RPG
| Status | Prototype |
| Authors | David Turner The Artist, NightFreeze, Fabiantheguy |
| Genre | Role Playing, Adventure |
| Tags | 2D, Fantasy, No AI, Pixel Art, Singleplayer |
More posts
- Code - Week 2/34 days ago
- Art week 24 days ago
- Code - Week 118 days ago
- Art - Week Intro18 days ago
- Design - Week 1/Intro18 days ago
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