Code - Week 2
Sunrise in Slumberland » Devlog
What Is Completed
- The game's combat prototype is fully functional for a wave of combat.
- 1-2 skills are implemented for the first three characters.
- Skill creation resources are functional.
- Formulas for damage are incorporated.
Goals For Week 3
- Incorporate multi-hit attacks in skill creation.
- Create an enemy wave system.
- Incorporate skill critical triggers.
- Start prototyping the inspiration mechanic.
- Start creating skills for the other 3 characters.
- Start prototyping character selection.
- Change skill wording and formatting.
- Add targeting for status effects (automatically chosen after regular targeting).
- Add status effect cleansing and targets for it.
Playtest Report
- Players were interested in finding out how skills interacted.
- Players were interested in learning what each character did & pairing them up together well.
- Players were overloaded with information from the amount of choices with skills.
- Flourish was an unneeded button.
- Information wasn't properly implemented in the way players expected.
Sunrise in Slumberland
Combo-centric turn-based RPG
| Status | Prototype |
| Authors | David Turner The Artist, NightFreeze, Fabiantheguy |
| Genre | Role Playing, Adventure |
| Tags | 2D, Fantasy, No AI, Pixel Art, Singleplayer |
More posts
- Art Week 47 hours ago
- Code Week 48 hours ago
- Playtest report 2 Art9 hours ago
- Playtest Report 1 Art9 hours ago
- Playtest Report - 10/289 hours ago
- Design - Week 410 hours ago
- Code Week 32 days ago
- Art Week 34 days ago
- Design - Week 37 days ago
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