Code Week 3
Sunrise in Slumberland » Devlog
What Is Completed
- Implemented enemy wave system.
- Incorporated multi-hit attacks.
- Started prototyping the inspiration mechanic.
- Made base skills for all six character.
- Changed skill formatting.
- Added status cleansing.
- Implemented character selection.
Goals For Week 4
- Fix game loss state.
- Fix "All Allies" targeting.
- Start to work on the map/starting combat.
- Develop inspiration.
- Implement skill triggers.
Playtest Report
- Players struggled to understand the user interface during gameplay.
- It was not immediately clear who they were controlling at any given moment.
- Some UI elements may not have been intuitive or informative enough to guide player actions.
- Players were often unsure when characters or opponents were taking actions.
- Many players repeatedly performed the same actions throughout the session.
- There was minimal adaptation or strategic variation.
- Players seemed puzzled that no critical triggers were occurring during combat or interactions.
- Players were interested in the different skills available.
Sunrise in Slumberland
Combo-centric turn-based RPG
| Status | Prototype |
| Authors | David Turner The Artist, NightFreeze, Fabiantheguy |
| Genre | Role Playing, Adventure |
| Tags | 2D, Fantasy, No AI, Pixel Art, Singleplayer |
More posts
- Art Week 47 hours ago
- Code Week 48 hours ago
- Playtest report 2 Art9 hours ago
- Playtest Report 1 Art9 hours ago
- Playtest Report - 10/289 hours ago
- Design - Week 410 hours ago
- Art Week 34 days ago
- Design - Week 37 days ago
- Code - Week 214 days ago
Leave a comment
Log in with itch.io to leave a comment.