Playtest Report 1 Art


scroll through the visaul aid above

Notes I took down from first prototype playtest.

our first test we wanted to see how things workewd out. all playtester are our main audience.

Art must adhere to design constraints WASD optional Mouse Controls
Info must show information about the enemy not player
Item should not be a menu button. items were never apart of the design of the game.
Nsmb/Mario inspired world map
Health bars convey information to the player.
players could not drag and drop due to layering issues.
go back buttons need to be not so thrown in

Get Sunrise in Slumberland

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