Playtest Report 1 Art
Sunrise in Slumberland » Devlog




scroll through the visaul aid above
Notes I took down from first prototype playtest.
our first test we wanted to see how things workewd out. all playtester are our main audience.
| Art must adhere to design constraints WASD optional Mouse Controls |
| Info must show information about the enemy not player |
| Item should not be a menu button. items were never apart of the design of the game. |
| Nsmb/Mario inspired world map |
| Health bars convey information to the player. |
| players could not drag and drop due to layering issues. |
| go back buttons need to be not so thrown in |
Get Sunrise in Slumberland
Sunrise in Slumberland
Combo-centric turn-based RPG
| Status | Prototype |
| Authors | David Turner The Artist, NightFreeze, Fabiantheguy |
| Genre | Role Playing, Adventure |
| Tags | 2D, Fantasy, No AI, Pixel Art, Singleplayer |
More posts
- Code Week 5 Goals3 days ago
- Design - Week 5 and Playtest Report4 days ago
- Playtest Report 3 Art5 days ago
- Art Week 410 days ago
- Code Week 410 days ago
- Playtest report 2 Art11 days ago
- Playtest Report - 10/2811 days ago
- Design - Week 411 days ago
- Code Week 313 days ago
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