Code Week 4
Sunrise in Slumberland » Devlog
What Is Completed
- Implemented critical trigger framework.
- Fixed game loss state.
- Fixed "All Allies" & "All Allies That Aren't Self" targeting.
- Made inspiration more functional.
- Fixed targeting status/ticks,
- Added visual reference for actions being taken.
Goals For Week 5
- Add undo button.
- Implement more skills.
- Add popups for damage & signs of statuses.
- Start map scene implementation.
- Start making mist system.
- Make more enemies/targeting types.
- Make passive skills.
- Change skill formatting to accommodate for passives.
- Update health bars.
- Fix freed instance errors on character death.
- Implement base stats for characters.
Playtest Report
- The game still lacks visual signs to relay information.
- There currently isn't a lot of room for strategy.
- The best option is repeatable.
- Using AOE skills is too efficient.
Sunrise in Slumberland
Combo-centric turn-based RPG
| Status | Prototype |
| Authors | David Turner The Artist, NightFreeze, Fabiantheguy |
| Genre | Role Playing, Adventure |
| Tags | 2D, Fantasy, No AI, Pixel Art, Singleplayer |
More posts
- Art Week 43 hours ago
- Playtest report 2 Art5 hours ago
- Playtest Report 1 Art5 hours ago
- Playtest Report - 10/285 hours ago
- Design - Week 46 hours ago
- Code Week 32 days ago
- Art Week 34 days ago
- Design - Week 37 days ago
- Code - Week 214 days ago
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