Code Week 4


What Is Completed

  • Implemented critical trigger framework.
  • Fixed game loss state.
  • Fixed "All Allies" & "All Allies That Aren't Self" targeting.
  • Made inspiration more functional.
  • Fixed targeting status/ticks,
  • Added visual reference for actions being taken.

Goals For Week 5

  • Add undo button.
  • Implement more skills.
  • Add popups for damage & signs of statuses.
  • Start map scene implementation.
  • Start making mist system.
  • Make more enemies/targeting types.
  • Make passive skills.
  • Change skill formatting to accommodate for passives.
  • Update health bars.
  • Fix freed instance errors on character death.
  • Implement base stats for characters.

Playtest Report

  • The game still lacks visual signs to relay information.
  • There currently isn't a lot of room for strategy.
  • The best option is repeatable.
  • Using AOE skills is too efficient.

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