Playtest report 2 Art


Notes I wrote down but forgot to post to itch.

Player unsure what enemy was gonna target which character suggested

Flourish should not be a menu button

Old finial fantasy Percentage of being attacked by enemy is higher on first slot Then decreases in lower

Maybe percentage of getting attacked.

Playtester said UI looks like a mobile game.

there needs to be a way to Backtrack your actions before selecting final character actions make an undo button art

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