Playtest Report 3 Art


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Playtest report 3

testing art and getting feedback for current build as a whole. All playtesters represent our target audience.

digital prototype
Player doesn't know charcters names or any information 
Players are not strategizing due to information not being made clear
Players don't know how to use inspiration and stay stuck on confirm/cancel for the whole battle
Assets don't blend well looks like placeholder art
Player received game as mythical
Player perceived flip as a problematic minstrel from the early 20th century 

Wip art playtest
Area 1 map art blends well couldn't tell it was a collage
All area themes generally are coherent and color matching area 2 is a more noticeable collage
Players don't know how to use inspiration and stay stuck on confirm/cancel for the whole battle
Assets don't blend well looks like placeholder art
Player received game as mythical
World map gives player a "Mario" vibe
dialog box paper texture is cool but not the shape needs to look more like comic.
emboss effect on player adds little detail
inconsistent button styling needs unique outline
map chapters need stronger outline
need to be less text on the world map screen
justoldfashioned is overused
gradients for skills is lazy
mirror menu looks squashed and not fitting

Get Sunrise in Slumberland

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