Design - Week 4


This Week:

  • Wrote a dialog draft for the intro sequence, Chapter 1, and the tutorial
  • Compiled all data about skills in the game into a way better organized table in the Game Design Macro
  • Added 1 Skill for each common enemy that appears in chapters 1 through 3
  • Added to each chapter the Mist rewards for each character upon completing the chapter

Goals for Next Week:

  • Add at least 2 new Unlockable Skills for each party member (Flip may only need 1)
  • Add stats and skills for the first boss, the Sleeping Constable
  • Write intro and outro dialog for chapters 2 and 3
  • Add base stats for enemies, and decide how enemy stats increase across Chapters

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