Design - Week 4
Sunrise in Slumberland » Devlog
This Week:
- Wrote a dialog draft for the intro sequence, Chapter 1, and the tutorial
- Compiled all data about skills in the game into a way better organized table in the Game Design Macro
- Added 1 Skill for each common enemy that appears in chapters 1 through 3
- Added to each chapter the Mist rewards for each character upon completing the chapter
Goals for Next Week:
- Add at least 2 new Unlockable Skills for each party member (Flip may only need 1)
- Add stats and skills for the first boss, the Sleeping Constable
- Write intro and outro dialog for chapters 2 and 3
- Add base stats for enemies, and decide how enemy stats increase across Chapters
Sunrise in Slumberland
Combo-centric turn-based RPG
| Status | Prototype |
| Authors | David Turner The Artist, NightFreeze, Fabiantheguy |
| Genre | Role Playing, Adventure |
| Tags | 2D, Fantasy, No AI, Pixel Art, Singleplayer |
More posts
- Playtest Report 3 Art3 hours ago
- Art Week 45 days ago
- Code Week 45 days ago
- Playtest report 2 Art5 days ago
- Playtest Report 1 Art5 days ago
- Playtest Report - 10/285 days ago
- Code Week 37 days ago
- Art Week 39 days ago
- Design - Week 313 days ago
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